Ryan Felberbaum is a sound designer and field recordist based in South Florida. Graduating from Columbia College Chicago with a BFA in Sound for Cinema, where he honed his skills sound. He has skills in sound design for non-linear and linear media, field recording, audio implementation, mixing, and foley. Ryan is proficient in software such as Reaper, Avid Pro Tools, Unreal Engine, and Soundminer, and holds a certification in Wwise. His passion for all things sound, both linear and nonlinear, has driven him to continuously learn and expand his knowledge in the field.
Ryan is currently working on Jim Gray Production's debut VR title, Escape From Hadrian's Wall, where he is responsible for the creation, design, and implementation of sound effects that bring the world to life. Collaborating remotely with a multidisciplinary team, he translates creative concepts into impactful audio that aligns seamlessly with the project’s vision. Ryan integrates his custom audio assets directly into Unreal Engine 5, leveraging tools like Metasounds and Blueprints. He also handles in-engine mixing, ensuring a cohesive and dynamic soundscape tailored specifically for VR. In addition, he is composing the original music for the game, as well as handling voice direction.
In addition, Ryan works as an Associate Sound Designer at Penguin Grenade, where he records, creates and designs professional-quality sound effects for sound effects libraries with Paul Stoughton.
He is also an accomplished multi-instrumentalist and composer, with a focus on scoring for media. Ryan's musical interests range from electronic and metal to ballads and classical, and he is particularly obsessed with modular synthesis, using Eurorack synths to create unconventional and experimental sounds.
In his free time, Ryan can often be found field recording and capturing unique sounds to add to his arsenal, while simultaneously getting strange looks from bystanders. You can also find Ryan building up his Warhammer army as well as playing with his dog, Franklin.